Как поменять язык в блендере на английский
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Как поменять язык в блендере на английский

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Introduction

Here are some preferences that you may wish to set initially. See the section Preferences for the complete list of available settings.

Language

Enable Edit ‣ Preferences ‣ Interface ‣ Translation , and choose the Language and what to translate from Interface, Tooltips and New Data.

See Translation for details.

Input

If you have a compact keyboard without a separate number pad, enable Preferences ‣ Input ‣ Keyboard ‣ Emulate Numpad . This gives you the 3D view shortcuts regularly used on the number pad.

If you do not have a middle mouse button, you can enable Preferences ‣ Input ‣ Mouse ‣ Emulate 3 Button Mouse . This allows you to hold the Alt or OSKey key while dragging with the mouse, to orbit.

File and Paths

At Preferences ‣ File Paths you can set options such as what Image Editor (GIMP, Krita…) and Animation Player to use.

The Temporary Directory sets where to store files such as temporary renders and auto-saves.

The // at the start of each path in Blender means the directory of the currently opened blend-file, used to reference relative paths.

Save & Load

If you trust the source of your blend-files, you can enable Auto Run Python Scripts. This option is meant to protect you from malicious Python scripts in blend-files that you got from someone else. Many users turn this option on, as advanced rigs tend to use scripts of some sort.

See Save & Load Auto Run Python Scripts Preference.

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 01/15/2024.

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Adding a Language

If the language you want to translate has not been started by someone else already and you wish to create a set of new files for the desired language, say ‘fr’ (French), then you must first use the environment you have created, as guided in Getting Started , in particular Installing Dependencies and Building the Manual sections.

This will give you a foundation environment for:

  • Creating a new set of translation language from English source.
  • Perform make command to turn translated texts in po files into html files for testing locally.
  • Update changes in English texts which have been added by other contributors.

Below examples show the process to create a new set of files for French, language code fr , on Linux platform. Other platforms might vary slightly but should be mainly the same.

  1. Create a Blender ID if you have not done so already
  2. Log into projects.blender.org and Create an Issue requesting for commit access in order to transfer changes to the central repository of the translation team.
  3. Open an instance of a console application.
  4. Change the current working directory to the directory of blender-manual , where the instance of Makefile resides.

Trying the Make Process to Create HTML Files in English

  1. Ensure the previous instance of build directory is removed, if any exists:
make clean
make gettext
make html

Creating the Language Entry in the HTML Menu

  1. Create an entry for the language in the html menu by opening file ./resources/theme/js/version_switch.js (assuming you are at the blender-manual subdirectory).
  2. Find the table for the languages in var all_langs = <..>; .
  3. Enter the entry: «fr»: «Français», , ( «fr»: «Français» ). (Notice the Unicode characters.)
  4. Commit the updated file:
git add ./resources/theme/js/version_switch.js git commit -m "HTML: Add French to language menu" 
git push

Generating the Set of Files for the Target Language

  1. Check out the current translation repository using the command:
git clone https://projects.blender.org/blender/blender-manual-translations.git locale
make update_po
cd locale git add fr git commit -m "Initial commit language set of files for French" 

    It is recommended you make two environment variables for these directories, in the .bashrc to make it more convenient for changing or scripting batch/shell commands for the process of translation and reviewing results:

export BLENDER_MAN_EN=$HOME/ to make file directory above>/blender-manual export BLENDER_MAN_FR=$BLENDER_MAN_EN/locale
$HOME/bin/change_placeholders.sh $BLENDER_MAN_FR make -d --trace -w -B -e SPHINXOPTS="-D language='fr'" 2>&1 

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 01/15/2024.

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How to change the language in Blender

Are you having trouble navigating Blender in your native language? Changing the language in Blender is actually quite easy and can be done in just a few simple steps. In this article, we will walk you through the process of changing the language of the Blender interface, and the benefits of doing so.

To change the language in Blender, go to Edit > Preferences and go into the Interface settings. Next, find the translation section and choose from the available languages in the drop down menu.

But which languages are available in Blender, and what parts of the application can you translate? Let’s get into that now.

Should I change the language in Blender?

There are numerous reasons as to why changing the language in Blender could be beneficial. Of course, this could make the program accessible to thousands of more users who might not be fluent in English or simply find it more intuitive in another language.

Moreover, you could also choose to change it if you are learning a new language and would like to become more fluent with 3D-specific terms by using them on a day-to-day basis.

However, changing the language in Blender can also come with some drawbacks that should be considered. A large majority of the online Blender community is in English, meaning that communication between other users for help or feedback may be reduced.

Similarly, while tutorials and educational content also exist in other languages, the available content is very limited. If you choose to change the language in Blender while following English tutorials, you may not be able to find certain properties, tabs, or options due to there being a language barrier.

What languages are available?

Blender currently has 29 available languages to choose from. As some of these are relatively newer than others, they might not yet be fully translated as of yet.

Complete languages

All content is fully translated:

  • English
  • Spanish
  • Japanese
  • Slovak
  • Vietnamese
  • Simplified Chinese

Partially complete languages

For these, most content is translated, but certain terms remain in English:

  • Czech
  • German
  • French
  • Italian
  • Korean
  • Brazilian Portuguese
  • Portuguese
  • Russian Ukrainian
  • Traditional Chinese

Starting languages

Some content is translated, but most terms remain in English:

  • Abkhaz
  • Arabic
  • Catalan
  • Esperanto
  • Basque
  • Persian
  • Hausa
  • Herbrew
  • Hindi
  • Croatian
  • Hungarian
  • Indonesian
  • Georgian

What parts of Blender does the language change affect?

Within the ‘Translation’ settings in the preferences tab there are three checkboxes for what to affect with the translation; tooltips, interfaces, and new data.

Checking or unchecking these boxes allows you to control what parts of Blender are translated and what parts aren’t.

Enabling ‘tooltips’ translates the text shown in the small floating box that pops up when a user hovers over a setting:

Enabling ‘interface’ affects the rest of the program, including the names of the tools, operations, menus. editors, name of new materials/objects/collections, etc. However, the names of previously made materials, objects, and collections remain in the original language they were created in but can be edited and changed by the user to whatever language they prefer.

Selecting only ‘new data’ and not ‘interface’ means only newly added objects, materials, etc. are given a name in the translated language. Alternatively, enabling ‘interface’ but not ‘new data’ would mean all new objects are given an original English name while the interface itself is translated.

Final thoughts

So whether you prefer using Blender in your native language or you are trying to get comfortable with a newly learned language, changing this setting might make your Blender journey much more enjoyable, so you can focus on what really matters: learning and creating.

Thanks for taking your time to go through this article, and happy Blending!

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